automailer on Fri, 25 Feb 2005 19:50:56 -0600 (CST)


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[s-b] [auto] Wonko amends p2018


Wonko has amended p2018.

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Proposal 2018/1: Witchcraft
A Standard Proposal by Wonko
Last modified on nweek 81, nday 4

[[ The goal of spells is to encourage some degree of specialization between players - rather than having some players be all-around richer and more influential, certain players will have powers that others lack, and will need to cooperate in order to fully exploit their abilities.

Of course, having only two spells somewhat defeats the purpose of this, but I'm fairly confident that more will be devised before anybody's worked up enough Research to get both of them.
]]

Create a new rule:
{{
__Spells__

A. Definition

Spells are Technologies. However:
 * Nonplayer entities may not possess spells.
 * No player may possess more than three spells.
 * When a player gives a spell at level N to another player, the receiving player only gets that spell at level N-4, or at level 1 if N-4 < 1.
 * Except when the rules state otherwise, all spells have levels, but only 20. (i.e., you can't have it a level 21 unless the rules explicitly permit you to)
 * Except when the rules state otherwise, a player with a Spell at level N also has that spell at all levels less than N.
 * No player may spend Research Points to gain a spell at level N for N>1 unless e already has it at level N-1.

A player who gains a spell is said to have Learned that spell. A player who has a spell is said to Know that spell. A player who loses a spell e possess is said to have Forgotten that spell.

If a spell permits a player to take perform a certain action, then that action is considered a Spell Action (unless the rules explicitly state otherwise); a player who takes that action is said to have Cast that Spell. No player may cast more than one spell per checking period (again, unless the rules explicitly state otherwise).

Any player may forget any spell they know at any time.

B. The Spellbook

The following spells exist:

B.1. Blight

Blight is a spell; it costs 200 Research points for level 1, and 40 Research points for each higher level. A player may Cast Blight at level N. To do so e must choose some number of plants in a single Garden. Each chosen plant is destroyed with probability (((N-1)%5) +1)/6. If e is casting it at level 5 or lower, or at levels 11 through 15, then e may only choose a single plant; otherwise e may choose up to three plants. If e is casting it at level 10 or lower, then e may only choose plants that are in a Garden from which e has successfully picked a Fruit during this nweek.

[[ So at level 5, you pick a plant in any garden you've visited recently and destroy it with probability 5/6; at level 6 you only have probability of 1/6 per plant, but you can choose up to three plants; at level 10 you have 5/6 per plant and up to three plants; at 11 you have 1/6 again, and only one plant again, but you can hit any garden; at 20 you can pick three plants from any garden and you have a 5/6 chance of destroying each of them]]

B.2. Reincarnation

Reincarnation is a spell, costing 150 Research Points for level 1, and 55 Research points for each higher level. A player may Cast Reincarnation at level N. To do so e must choose some number of plants that were destroyed in the past checking period(s); each chosen plant is recreated in the Garden it was in with probability (((N-1)%5) +1)/6, unless that garden cannot hold more plants, in which case the plant isn't recreated.

If e is casting Reincarnation at level 5 or lower, or at levels 11 through 15, then e may only choose plants that were destroyed during the current or the previous Checking Period. Otherwise, e may choose any plants that were destroyed during the past three Checking Periods.

If e is casting Reincarnation at level 10 or lower, then e may only choose a single plant; otherwise, e may choose up to three plants.

}}
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