Baron von Skippy on 22 May 2003 14:46:00 -0000


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[Spoon-business] Stuff


First off, I repropose this Quote Prop:

{{
Give me high explosives or give me death...
- SkArcher, nweek 42
}}

Then I make two proposals. Here's the first.

{{
__Boom! Hee hee!__

Amend the text of Rule 301.G.3 to read:
{{
G.3. Pinball Guns
Any player may buy a Pinball Gun for 5 points. If a player is on the Grid, and e has a Pinball Gun, e may Fire the Gun at any MO or Siren adjacent to eir location. This Pinballs that MO.

When a player fires a Pinball Gun, e loses it.
}}

Add to Rule 301.E.2 the following subsection:
{{
E.2.5. Pinballing
When a Siren is Pinballed, it is removed from its Rock and placed on the adjacent square to that Rock that places it directly opposite to the Player who Pinballed it. Once removed from its Rock, a Siren may not return to that Rock. Instead, it recieves the Stat "SPD: 10" and begins running toward the nearest Big Rock which is not the one it just vacated, using as much of its Movement as it can each nweek.

The player who Pinballed it is made immune to its ZOE and ZATR for the remainder of the current nweek, but all other players are still affected as if the Siren was on a Big Rock. Players in the Siren's Zones must move with it as it travels.

If the Big Rock which the Siren is travelling to is occupied by another Siren, the Sirens will Fight one another when the travelling Siren reaches the location of the Big Rock. When this happens, 1d6 is rolled and the following effects occur: On a 1 or a 2, the Siren which is not on a Big Rock moves to the Big Rock and the other Siren is destroyed. All players in the destroyed Siren's ZOE or ZATR are made immune to all Sirens' ZOEs and ZATRs for the remainder of the nweek. On a 3, 4, or 5, the Siren which is on a Big Rock remains on that Big Rock and the other Siren is destroyed. All players in the destroyed Siren's ZOE or ZATR are made immune to all Sirens' ZOEs and ZATRs for the remainder of the nweek.
On a 6, both Sirens are destroyed.
}}
}}

Second proposal:
{{
__Well, I got better...__

Add a subsection to Rule 301.F.1:
{{
F.1.1. Recovery
If a player has been Helpless for two consecutive nweeks, that player ceases to be Helpless. If that player was Helpless because they were of race Toad or Penguin, they must declare a new race at this time.
}}

Place the Statue of Simplicity on the Grid at a random location whose x and y coordinates are both within the set {9,10,11,12}.
}}

[[BvS]]

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