Daniel Lepage on 28 Apr 2003 23:37:01 -0000


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[Spoon-business] Prop Mod: Soc Rep


It occurred to me that the 'Point Balance' system that I wrote up a while back is ugly and stupid. But I think I've got a better one. I got the idea from a Magic Card, actually, one called 'Power Sink'. On old versions of the card, there was very ugly wording, something like, 'target spell is countered unless its caster pays x mana. The caster must draw all available mana from all lands he controls until x is paid, or until he can no longer draw mana from his lands; he may also choose to draw mana from other sources if desired." This is about as ugly as the Point Balance thing, and similarly aimed; the goal is to force payment of something.

On the new versions of the card, they came up with a much more elegant way of working it: "Counter target spell unless its controller pays x mana. If he does not, tap all his lands and empty his mana pool." Thus, rather than trying to force payment, it delegates the responsibility for figuring out how to pay to the player, and sucks him dry if he can't find a way out.

It seems to me that Club points ought to work like that too - if a Club Prop fails, and its Club doesn't have enough points, then its Members should all just lose points. Hopefully, this will encourage societies not to make proposals unless they can fund them.

Oh, and I replaced the definition of a Charter with something almost identical to the definition of an Automation Script, the idea being that Societies have abilities like accepting, ousting and proposing, and the job of the Charter is to dictate what causes the society to take these actions.

I amend my prop entitled __Don't try to do these things yourself__ to be:

{{
__Fixing Everything__

Amend r578 to be:

{{
__Societies__
I. Definition
There may exist entities called Societies. Each society has any number of other entities associated with it; these entities are called its members.

II. Actions
Societies may only take actions which the rules permit them to.

III. Membership
Each Society is permitted to make any entity a member of itself, if and only if that entity has Applied for membership with that society. Any entity may Apply for membership in a society. Each Society is permitted to make any member of itself cease to be a member. This is referred to as Ousting that member. Any member of a Society may Quit that society; this causes that society to Oust em automatically.
If a Society has no members, it is destroyed.

IV. Possessions
A Society may transfer any object it possesses to any other entity which can possess that object. Societies may possess any objects that players can legally possess.

V. Charters
Each Society may have a Charter. This Charter is a list of conditions, and Actions (called Auto Actions) that the Society takes when those conditions are met. If it is legal to do so, when the conditions for Auto Actions are met, the Society takes those Auto Actions. Auto Actions do not take place at the same time that other Actions are taking place or pending (like the actions that happen at the end of an nweek), they instead become pending until all other actions (except other Auto Actions that became pending afterwards) and their results finish resolving.

A Society may change the text of its Charter at any time, except while the Clock is Off. Charters may only be changed as specified in the rules. The Administrator may choose to refuse any change to a Charter (other than one that removes all contents of it) or any Auto Action for any reason, including but not limited to it causing confusion, it putting an undue burden on the Administrator, it breaking the game, it causing a paradox or unknown state of the game, or it having unintended consequences.

VI. Proposals
Societies may make proposals, subject to any and all restrictions laid forth in the rules. Societies may possess Bandwidth. Each society initially possesses 0 bandwidth. When a society makes a proposal, its bandwidth decreases by the amount a player's bandwidth would decrease if that player made that proposal. A society may not make a proposal if doing so would reduce its Bandwidth below zero. Any player may transfer a point of Bandwidth from emself to any society.

VII. Creation
Once per nweek, each player may create a new society whose only member is that player.

VIII. Penalties
If a society is required by the rules to lose a quantity of objects [[for example, if one of its proposals fails and it thus loses 1d6 points]], and it does not possess objects enough such objects [[for example, it can't afford to pay 1d6 points]], then the society is said to have Incurred a Debt of that many of those objects [[for example, a Debt of 6 Points]]. Any Auto-Actions triggerred by this incursion then take place; if, after such actions take place, the society still doesn't have enough of such objects to fulfill its Debt, every Member of the society who has any such objects loses a number of them equal to however many the Society owes. If this results in more objects being given than are necessary, any excess objects are given to the Administrator.
}}

}}

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