Orc In A Spacesuit on 26 Oct 2002 16:34:02 -0000


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[Spoon-business] societies 5


Ok, here's the next version. I was going to list a few changes, but that list got so long, I'm just putting up the whole thing for Dave to copy and paste. Basically, I'm fixing bugs and potential problems, mostly the ones Glotmorf pointed out, as well as rewording the INH charter, and also giving Glotmorf half the points because e put a lot into this too. I would have sent this last night, but my internet messed up again

Change the proposal __Societies and Corporations__ to the following:
{{
Change the rule __Societies__ to read the following:
{{

A. Definition
In this rule, Players, and Societies whose members are all Independent Entities, are Independent Entities. In this rule, the following are Dependent Entities: Gremlins, and Societies whose members are not all Independent Entities.
In this rule, Independent Entities and Dependent Entities are Entities.
In this rule, all Dimensions are Properties, and Points and Entropy, if they are not Dimensions, are Properties too. A Society is a group of one or more entities who are Members of the Society. If any Properties are referenced in this rule, they are identical to the appropriate Dimensions and/or Attributes in the rest of the ruleset.
A Corporation is a class (or kind) of Society.

B. Society Charter
A Society must have a Charter, which dictates what actions it takes, under what conditions it takes them, and in what ways it takes. A Society takes legal actions as dictated by its Charter. If a Society's Charter is not defined, it is an empty string, and the Society is dictated no actions by its Charter. A Charter may make references to things outside the normal scope of this game. If it does, the Charter must either state a method for these things to be checked by the game [[ie - make it available to the admin]], or state a method for (a) Member(s) of that Society to state the relevant attributes or effects of those things.

C. Society Actions

Actions in this rule are not the only actions that societies may take.

C.1 General Actions
A Society may modify its Charter during the first 5 ndays of an nweek, if all of its members are Independent Entities. Such changes do not take effect until the end of the nweek.

A Society may Accept any Entity that is Requesting Admittance to the Society. When a Society Accepts an entity, that Entity becomes a Member of that Society.

A Society may Oust any of its Members. Members who are Ousted cease to be Member of that Society.

Any Entity that has Points or BNS may transfer any positive amount of eir Points or BNS to any other Entity that has Points or BNS, respectively. Players may transfer a positive amount of eir Bandwidth to any Society that is not a Corporation.

A Society may State things.  [[Just to be sure]]

Accepting an Entity, Ousting a Member, changing its Charter, and making Statements are Managerial Actions. [[To shorten Charters]]

C.2 Proposals
Beginning in the nweek after the one in which they are created, Societies that are not Corporations may submit proposals just as Players can; these are referred to as Society Proposals, or Club Props. If the properties of a a Society would be changed by the rules as a result of voting, and the Society does not have that property, all members of that society get that change divided by the number of members in that society with that property, with the remainder assigned to randomly among those members. If the previous sentence would create an infinite loop, in the opinion of the administrator, then the change is assigned as the Administrator sees fit, or not at all. Submitting a proposal does require the society to have and pay bandwidth, just as it does with players.

When a Society submits a Proposal, it must state a Member of the Society who can propose (if e were freed of bandwidth restrictions) to be the Presenter of the Proposal. If a property is referenced in a rule that the Society does not have but the Presenter does, the rule looks to the Presenter's property. Such properties may result in restrictions on the proposal, as defined by the rules (This is for BAC and such. I'm pretty much making it such that one person actually delivers the prop).

A Society may not make proposals if it has less than 3 Members who are not On Leave, or the number of its Members is greater than one half the number of Off Leave Players in the game.

A Society may also revise or rescind eir current proposals, when it is not a voting period.

C.3 Incorporation
Any Society may Incorporate if it has not submitted any proposals duing the current nweek. When a Society Incorporates, it becomes a Corporation in addition to being a Society. Corporations do not have Bandwidth; any Bandwidth the Society had at Incorporation is lost.

C.4 Positions
Any Society may confer Positions onto its Members, and may witdraw positions it confers. Such Positions must have the form "X of Y", where X is a string and Y is the name of the Society. For brevity, when the Society in question has been made clear, just X may be used instead of X of Y; the Society in question is usually the Society in a Society's Charter. If any Member of a Society stops being a Member of it, e loses all Positions given by that Society.

D. Leaving a Society
Membership in Societies is voluntary. Any Member of a Society may at any time Leave the Society, ceasing to be a Member of the Society.

If a Society ever has no Members, it ceases to exist, unless another Rule or the Society's Charter states otherwise. If a Society has no Members for the entirety of an nweek, is ceases to exist unless another rule states otherwise. (If it didn't exist for part of the nweek, then it didn't have members at that time. Just clarification.)

When a Society ceases to exist (indcluding if it is destroyed), unless its Charter, a passed proposal, or a rule state otherwise, any proposals created by the society that have not been voted on are rescinded.

If a Member of a Society does not exist in the scope of this game, that Member ceases to be a Member of that Society. Being a member of a society is not existance, but a quality of existance [[duh]].

F. Resources
All Societies have the Properties Entropy, Points, and BNS.
All Societies that are not Coroporations have the Property Bandwidth.
The default values of these 4 properties is 0.
At the beginning of each nweek, the Bandwidth of each Society is set to 0.

If a Society has Entropy greater than or equal to the number of Members it has that can have Entropy, one Entropy it has is transferred to each of its Members that can have Entropy. Any Entity that has Points and/or BNS may transfer any positive amount of those to any other Entity that has the tranferred property. Any Entity that has Bandwidth may transfer any positive amount of it to any Society.

If any change to a Property would be assigned to a Society that does not have that Property, all changes are instead divided as evenly as possible among its members that have that Property, with the remainder assigned randomly among them, or as the Adminstrator sees fit among them.

G. Creating a Society

Once per nweek, a Player may create a Society, giving it a uniquely identifying name. Unless e specifies otherwise, the creator of a society becomes a member of that Society upon its creation.

[[If you want to invite some people into the society at the beginning, just have the Charter specify it'll automatically let those people join, and maybe include a time limit when that part is taken out.]]

[[You can still create via proposal. Societies are a part of the game, so props can affect them.]]
}}

Repeal the rule __Corporations__ (1149/0)

Repeal the rule __Bureaucratic Deadlock__ (1144/0), if it exists.

Change the properties of the following Societies to the following, and if the named society does not exist, create one with the name given:
{{
Society: von Skippy Overproduction, Inc.
Members: Baron von Skippy, Wild Card, Glotmorf, Wonko, bd, Squire of Dimness, Athena Charter: von Skippy Overproduction, Inc. may also be referred to as vSOI. One and only one Member may have the Position "CEO". If the CEO, or all Members of vSOI other than the CEO, consent to have vSOI perform a Managerial Action other than modify its Charter, it does so. If all members of vSOI consent to have vSOI change its Charter, it does so. If at any time there is no CEO, the Member who has been a Member for the longest time gains the Position CEO, if one exists. At the end of each nweek vSOI tranfers one half of its points, rounded down, to vSET. Then, vSOI tranfers one V/M points, rounded down, to each of its Members that can have points, where V is the number of points vSOI has and M is the number of Member is vSOI.

Society: Athena's Society
Members: Athena, bd, Lord Gregarian, BvS, Orc in a Spacesuit
Charter: If Athena's Society has points or BNS greater than the number of Members it has, Athena's Society transfers one of that propoerty to each of its Members that can have that property. Athena's Society performs Managerial Actions or changes its Charter when Athena says it does.

Society: Wealthy Bastard Enterprises
Members: Glotmorf
Charter: Wealthy Bastard Enterprises may also be referred to as WBE. One and only one Member may have the Position "Wealthy Bastard". If the Wealthy Bastard states that WBE performs a Managerial Action, WBE does so. At the end of each nweek, before Charter changes take effect, if WBE has enough BNS to do all of the following, it transfers 55 BNS to the Wealthy Bastard if there is one, and 11 BNS to each other Member if there are any. If there is no Wealthy Bastard, whichever Member has been a Member for the longest time becomes the Wealthy Bastard.


Society: OrcTech
Members: Orc In A Spacesuit, Bd, Baron von Skippy, Wonko
Charter: One and only one Member has the position "Master". If there is no Master of OrcTech, and any Members have the Position "Next in Line X", where X is an integer, the Member with the lowest X in eir Position becomes the new Master. If there are no such Members, the Member who has been a Member the longest becomes the new Master, if one exists. OrcTech performs Actions when its Master says it does. If Orc In A Spacesuit is a Member and is not the Master, e becomes the Master. If Orc In A Spacesuit is not a Member of OrcTech, and e Requests Admittance to OrcTech, OrcTech automatically Accepts em. If Orc In A Spacesuit changes eir name, OrcTech modifies its Charter to replace all instances in it of "Orc In A Spacesuit" to eir new name.

Society: M-Tek
Members: Glotmorf, Iain
Charter: One and only one Member of M-Tek has the Position "Prez". M-Tek takes a Managerial Action other than modifying its Charter upon the Prez stating it does, or after 2 ndays of 1/2 of the members of M-Tek state it does if the Prez does not veto the action.
M-Tek performs an action upon all of its Members stating it does.
If there is no Prez of M-Tek, the member of M-Tek with the highest Entropy becomes the new Prez, if one exists. At the beginning of each nweek's voting period, if M-Tek could have legally submited a proposal that nweek but did not, the Prez must give 5 points to each other member of M-Tek, if possible.

[[The reason for the 2 nday limit is that otherwise the actions happen instantly, and any vetoes come afterwards, and therefore don't work because of retroactivity. Unless of course you veto before the action takes place, which I find unlikly to happen.]]

Society: The Secret Mookies
Members: Lord Gregarian
Charter: 'Lord Gregarian' is the High Mookie. The High Mookies performs any actions the High Mookie states it does.

Society: Insert Name Here, or INH.
Members: Wonko, Orc In A Spacesuit, BvS, bd, Glotmorf
Charter: Insert Name Here may also be referred to as INH. One and only one Member may have the Position "Leader". All Members that do not have the Position Leader have the Position "Acolyte". One and only one Acolyte may also have the Position "Favored". If there is no Leader, the Favored Acolyte becomes the Leader and is no longer Favored (or an Acolyte), if there is one. If there is no Favored Acolyte, the Acolyte who has been an Acolyte the Longest becomes the Favored Acolyte.
[[The Ordinances may cause INH to assign the Positions otherwise]].
This Charter refers to things outside the normal scope of this game called Ordinances. It is the duty of the Leader to State the Actions that INH takes as a result of Ordinances, and to maintain the Ordinances [[although since they are outside the game, this has no real effect]]. INH may take any legal action as a result of Ordinances except change its Charter. The Ordinances may not prohibit, limit, or modify any Action that INH takes as a result of explicit statement in its Charter.
INH automatically Accepts all Entities that Apply to it.
If an Acolyte is requiered to do something by the Ordinances, e can obey, and the Ordinance is intelligible, INH immidiatly Ousts that Acolyte, unless the Leader chooses otherwise. If there are at least three acolytes, and a majority of them vote to Oust the Leader, then the Leader is Ousted. [[E may then rejoin, but e ceases to be the Leader and cannot be the oldest Acolyte.]] Twice per nweek, each member of INH may make an Ordinance Change by stating eir Ordinance Change in an email to all Members. An Ordinance Change is any action which is defined to be an Ordinance Change by the Ordinances. INH modifies its charter if either <the Leader approves of the Change and a majority of Acolytes> or <a 4/5 majority of all Acolytes> approves of the change. The Leader may change the Ordinances as e wishes. INF modifies its charter by (only) repealing its last two sentences when its Leader states it does.


Society: vSET
Members: Baron von Skippy
Charter: vSET Accepts Entities and Ousts Members whenever the Member who has been a Member the longest says it does. [[I'm basically setting it up so it exists. Now, propose to have it do more, BvS! :)]]

}}
[[end societies list]]

In Rule 748, __Overseas Gnomes__ delete the second sentence and delete the third paragraph. In Rules 748, __Overseas Gnomes__, and 850, __Gnomes On Sale__, replace all instances of "the Gnome Account" with "vSOI". [[Cause Societies are now powerful enough to do stuff like this in eir Charter.]]

If they are not already, make BvS the CEO of vSOI, Glotmorf The Usurper of WBE, Wonko The Deposed King of WBE, Orc in a Spacesuit the Master of OrcTech, Glotmorf the Prez of M-Tek, and Wonko the Leader of INH.

If they are not already, make vSOI, vSET, Athena's Society, WBE, and OrcTech be Corporations.

Destroy all societies other than vSOI, vSET, Athena's Society, WBE, M-Tek, OrcTech, The Secret Mookies, and Insert Name Here.

Give half the points awarded from this proposal to passing to Glotmorf [[even though I expect e will vote against it; this is in thanks for prodding me to make the prop much better, even if I thought the prodding stick was a bit pointy at times :) ]].
}}
[[end proposal]]

Orc In A Spacesuit
wonders what e missed this time

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