Wonko on 7 Oct 2002 03:03:09 -0000


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[Spoon-business] Prop fixing


Well, with surface squares in place, I might as well jail people in the
sky...

I amend proposal 1072 to be:
{{
__Crime Doesn't Pay__

Create the following rules:

{{ 
__Criminal Behavior__ {*(Criminal),2*}
Players may have the Attribute 'Wanted'. This attribute may be gained or
lost only as specified by the rules.
A player immediately becomes Wanted when any of the following occurs:
*That player is kicked in the Ass four or more times within the same nweek
*A Bomb Gnome which that Player has Thrown Explodes on an Elbonian Airways
location 
*A Bomb Gnome which that Player has Thrown Explodes at the location of a
Cop's Speeder.
*That player fires a Speeder's Weapon at a Cop's Speeder.
}}

{{
__Jail__ {*(Grid,Points,Criminal),4*}
There exist 6 Grid squares called Cells. Cells may not be randomly selected
by any process which selects Grid squares at random. The group of all Cells
may be collectively reffered to as Jail.
The 6 Cells have the following coordinates, respectively:
(1,1,20)
(4,1,20)
(7,1,20)
(10,1,20)
(13,1,20)
(16,1,20)
All Cells always are of substance Earth.
Players who are in Jail may not:
*Move from one Grid Square to another
*Spend BNS, unless a rule forces em to
*Catch Thrown Objects
*Give Kicks in the Ass

If a player would gain BNS while in jail, the BNS they would gain is put in
eir Bail Fund instead.
If a player has been in jail for an nweek, e may then pay 300 BNS to be
released from jail. Any BNS in eir Bail Fund is automatically put towards
this cost. When a player is released from jail, e is put on a random Service
Mall location, and any BNS left in eir Bail Fund is transferred to eir
possession.
}}

{{
__The Police__ {*(Gremlin,Grid,Criminal,Speeder),2*}
There exist three Gremlins called the Police Gremlins. They may individually
be reffered to as the First Police Gremlin, the Second Police Gremlin, and
the Third Police Gremlin, or Cops # 1, 2, and 3. [[If anyone comes up with
more creative names, let me know]] If at any time one of the Cops becomes
Active, it is immediately given an Airspeeder and placed on a randomly
selected Service Mall. At the beginning of each nweek, all Cops that are
Hiding become Active. Whenever a Cop's Airspeeder is destroyed, the Cop in
question goes into Hiding.
Each Cop is said to be able to see all squares within five units of eir
location, and all Grid Objects (including players) who are on those squares.
At the end of each nweek, all Cops who are Active move eir Airspeeders as
many times as they can, moving each time in the legal direction which would
bring em closer to the Wanted player who is nearest to em and who can be
seen by a Cop. [[If any of them can see you, they all chase you]] If
multiple wanted players can be seen by a Cop, and they are all equidistant
from a Cop who needs to move, the moving Cop will choose one at random to
move towards. 
If a Cop occupies a square that is also occupied by a Wanted player, that
player is Apprehended, loses the attribute Wanted, and is put in a random
empty Jail Cell, if one exists. When this happens, the Cop which did this
goes into Hiding [[and eats some donuts]].
}}

}}
-- 
Wonko

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