Dan Waldron on 29 May 2002 23:12:21 -0000


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spoon-business: Proposal


The following is a new proposal

{{
__Introducing Physical Law__

Give to the following Rules the designation "Physical Law"
1, 2, 3, 4, 5, 7, 8, 11, 12, 13, 16, 17, 22, 153, 154, 205, 206, 207, 210,
213, 215, 216, 258, 259, 293, 295, 298, 301, 344, 346, 347, 349, 350, 351,
352, 353, 354, 355, 356, 394, 401, 405, 407, 408, 440, 441, 443, 466, 469,
493, 494, 495, 497, 498, 502, 503, 504, 546, 547, 549, 550, 577, 628, 635,
622, 696, 705, 748, 749, 750, 751, 752, 753.

Give to the following Rules the designation "Mutable Rule"
0, 9, 10, 14, 15, 18, 19, 20, 21, 23, 24, 25, 26, 27, 28, 29, 30, 32, 124,
125, 126, 127, 128, 129, 150, 151, 152, 155, 204, 208, 209, 211, 212, 214,
216, 217, 255, 257, 262, 263, 294, 300, 358, 393, 395, 396, 403, 404, 436,
437, 573, 578, 580, 625, 626, 627, 629, 630, 631, 633, 536, 697, 698, 699,
700, 701, 704, 706, 746.


Enact the following new rule and make it a "Physical Law" 
{{
__Rule Classes & Permissions__
There exist three types of rules: Physical Laws, Mutable Rules, and
Charter Rules.

Physical Laws take precedence over all other rules.  Mutable Rules take
precedence over Charter Rules.

All entities defined or regulated by the Physical Laws by obey the
Physical Laws.  An action is impossible if it is prohibited by the
Physical Laws.

Players, the Administrator, and any other self-willed entities are
required to obey the Mutable Rules. An action is illegal if it is
prohibited by the Mutable Rules.

Obeyance to the Physical Laws does not exempt an entity subject to the
Mutable Rules from any requirement in either body of rules.

Charter Rules are of lower precedence than Physical Laws or Mutable Rules.
Players are not required to obey Charter Rules except as specified in the
Mutable Rules.  Non-player entities are not required to obey the Charter
Rules.

}}

Revise rule 13 "Definitions" by revising it to read as follows: 
{{ 

A player is any entity who is capable of passing the Turing test, consents
to said designation as a player, has become a player in the manner
described in the rules, and who consents to be abide by the Mutable Rules.

A being is any entity which is either a Player or the Administrator. 

A Proposing Entity, or PE, is any entity which is capable of issuing a
Proposal. 

Beings may make changes to the rules and game state.  Non-beings may not.
}}



Duties of the Administrator - Mutable Rule
}}

Revise rule 21 "Score" by amending it to read as follows:
{{
Players may own points. The number of points in the posession of a player
shall be known as eir score. 

The owner of one or more points may transfer any or all points in eir
possession to another legal owner by posting to the public forum.  

Whenever a rule states that a player receives points, the number of points
in eir possession shall be increased accordingly; whenever a rule states
that a player loses points, the number of points in eir possession shall
be lowered accordingly, but it shall never become less than zero.

New players initially do not possess any points.
}}

Revise rule 25, "The Administrator" by amending it to read as follows: 
{{ 
The Administrator may make changes to the Rules and the Game State.  The
Administrator is subject to the Mutable Rules.
}}

Revise rule 10 by changing it to read as follows: 
{{ 
A player who refuses to obey the Rules is assumed to have withdrawn eir
consent.  E should be given a reasonable opportunity to correct eir
actions before this assumption is made.

If a player attempts to take an action that would violate the Rules the
Administrator or relevant minister shall refuse to recognize that action
unless the player specifically states that e is aware the action is
illegal but will attempt it anyway. 
}}

Enact the following new mutable rule:
{{
__Duties of the Administrator__

The Administrator is responsible for all game duties not assigned by the
Rules to other players.

The Administrator shall alter the rules and the game state only as
follows:

E shall update the game state to reflect actions legally taken and
rules-defined game events.

E shall create and distribute points when called upon to do so
by the Mutable Rules.

E shall alter the rules and game state as formally requested to do so by
players via procedures defined in the mutable rules.

If no players exist or it has become demonstrably impossible to make
changes to either the Physical Laws or the Mutable Rules e shall make such
changes to the rules and game state as are nescessary to ensure that
future play is possible.

}}

Enact the following new mutable rule:
{{ 
__Charter Rules__

[[This is an empty, placeholder rule]]

}}

Revise rule 32 by appending the following to the third paragraph:
{{
Unless specified otherwise in the proposal, any new rule created is a
Mutable Rule.
}}

Revise rule 14 by appending the following:
{{
Forfeiting is equivalent to withdrawal of consent.
}}

Revise rule 18 by replacing "Ruleset" with "Mutable Rules" in the first
paragraph.

Repeal rule 0
Repeal rule 33

Amend rule 152 by revising it to read as follows:
{{
Changes to the state of the game may only be made by an Action which is
permitted (elsewhere) by the Mutable Rules, or by the Administrator
performing eir duties.
}}

Amend rule 395 by deleting the first paragraph

Amend rule 154 by appending the following to the second paragraph:
{{
Players have an attribute named Respect.  Respect is a Dimension.
}}
}}



[[
To Do List:
I don't think any of these will bring the house down:

260/0 "Kick in the Ass" works but could be split and done more elegantly.
But then I suppose a kick in the ass is hardly an elegant thing.
]]

300 "Keywords" we ought to get rid of direct reference to the game state
in a high-level mutable rule.

344 "I've got the style it takes" could be split and done more elegantly.

502 "happy new nyear" could be cleaned up a bit and moved into the mutable
rules.

And of course charter rules still need to be done and linked in with
societies.

Dan Waldron ICQ 57894467