Joel Uckelman on Wed, 28 Jul 2010 11:33:46 -0700 (MST)


[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]

Re: [game-lang] Language Syntax


Thus spake Simon McGregor:
> If we aren't following GDL's syntax, what might we use?
> 
> I'm personally a fan of Python's indentation syntax (parentheses in
> code are usually redundant), and the use of object-oriented syntactic
> constructs.

I won't be party to the development of any language where whitespace
is meaningful. I'd consider using Python if not for that. I'm not
joking here. :)

-- 
J.
_______________________________________________
game-lang mailing list
game-lang@xxxxxxxxx
http://lists.ellipsis.cx/mailman/listinfo/game-lang