Joel Uckelman on Wed, 28 Jul 2010 11:33:46 -0700 (MST)

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Re: [game-lang] Language Syntax

Thus spake Simon McGregor:
> If we aren't following GDL's syntax, what might we use?
> I'm personally a fan of Python's indentation syntax (parentheses in
> code are usually redundant), and the use of object-oriented syntactic
> constructs.

I won't be party to the development of any language where whitespace
is meaningful. I'd consider using Python if not for that. I'm not
joking here. :)

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